by Steven Leitman
Magic the Gathering: Spell Thief #1
IDW Publishing
Written by Matt Forbeck
Art by Martin Coccolo & Christian
Duce
Colours by J. Edwin Stevens &
Baileigh Bolton
Dack Fayden,
Planeswalker thief, has stolen a valuable artifact from Ravnica, the
Ancient Fang. Using his abilities to learn the artifact's secrets,
instead he witnesses the destruction of his hometown through the eyes
of the villain that committed the act: Sifa Grent. Dack sets out to
track her down at her next destination: Innistrad. Once in Innistrad,
he meets a cathar by the name of Ingrid Reichert. Ingrid aids him in
tracking down Sifa, who has allied herself with a local vampire
Baron. In tracking down the Baron, they learn that Sifa has travelled
to Ingrid's hometown and plans to steal the souls of the inhabitants,
just like she did to Dack's hometown. Dack and Ingrid manage to stop
her, but she escapes and planeswalks away. Dack follows and finds
himself in front of an enormous castle…
I like this it really is like you are
reading a session from a well played game. Part of the appeal of
RPG’s is that you can find yourself in a character doing things
you’d never get a chance to do in real life. Here in Dack we get a
chance to feel as if he’s the character you are playing and this is
how you would progress in the game.
For those that don’t play RPG’s
will like this though because it has all those elements that make up
a good story. Action, Adventure, intrigue and a love hate
relationship that keeps the motivation to find Sifa alive. Plus the
skills he shows and situations he finds himself in are pretty
fantastic. Both the inner and spoken dialogue is incredibly well
done here.
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