Showing posts with label Robert Kirkman. Show all posts
Showing posts with label Robert Kirkman. Show all posts

Wednesday, June 13, 2012

Review: Invincible #92

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I'm beginning to think that the title of this book does not only pertain to the lead character, but also to the creative team itself. 

Kirkman, Ottley and co has done it again. This book, at least for this humble reader, has not had a dull moment since....I couldn't even remember when. They consistently deliver, breaking new ground with each chapter. There's always something in the air with this title, something happening that moves the story forward. 

Wednesday, May 9, 2012

Review: Walking Dead #97

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Rick and his away team finally return to home base. The events are in motion that I’m sure will once again change the game entirely for The Walking Dead. For me the entire community just seems a little to sure and secure with their place and the decisions they’re making, it all seems just a little too naive and Rick Grimes happens to be the worst. The issue opens with the survivors at Rick’s camp, and gives a little perspective on the happenings since Rick and his crew took off with Jesus. Soon Rick returns and sets motion on their plan to start what seems a lot like war.

Tuesday, April 17, 2012

Review: Super Dinosaur #10

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Another month (give or take), another Super Dinosaur. This book has gone from being pretty good, to really good! As the plot continues to develop and the characters continue to grow, the book becomes more and more compelling.

This issue flashes between three stories happening concurrently. Dexter Dynamo and the evil Max Maximus escaping prison, Derek talking to an imprisoned Reptiloid, and Super Dinosaur leaving on a mission only to have one of Bruce Kingston daughters follow SD through the

Tuesday, March 27, 2012

Review: Walking Dead #93

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In this issue of the Walking Dead we find Rick and his crew finally making it to Jesus’ community. Strange enough things don’t go as planned but maybe not in the way you would expect. Kirkman and his team do a lovely job setting up this issue it has hope, shock and awe with a zombie twist.

The way this issue is set up is very similar to the walking dead in itself it sets the reader up with a momentary sense of security and then rips

Wednesday, March 21, 2012

Review: Super Dinosaur #9

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Robert Kirkman and Jason Howard have created one of the most fun all ages comics out right now. I mean what is not to love about this book? It has a T-Rex with mech arms and missiles, dinosaur men, a kid, Derek, who we all wish we could have been, smart, capable and most importantly, friends with a talking dinosaur.

This issues, like the ones that came before it, is a blast.

Tuesday, January 31, 2012

Review: Invincible #88

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My favourite comic outside of the big two delivers yet another solid issue. The Kirkman-Ottley team shows a textbook example of how comics should be done. A crisis, is introduced. The main players debate the issue; a lot more people get involved, further complicating matters. And out of that conflict, A bit of recklessness  causes the whole thing to go haywire. 

Whats so good about invincible is that it grabs your attention from start to finish and leaves you wanting for more.

Monday, January 16, 2012

Creator Roundup

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This week, Dan Hipp ask's what time is it, Fabio Moon is amazing, Warren Ellis talks about the importance of the comic script, Jim Rugg get's his Street Fighter on, Eric Canate and Sean Phillips show us their processes, Becky Cloonan previews another page of Conan, Dave Johnson likes lobster, Robert Kirkman is a thief, Peter Nguyen likes the cat, Andrew Robinson gets it on like Donky Kong, Hickman talks Ultimates, Ryan Ottley joins the Academy and Phil Noto gets out the claws.





- We kick off with our weekly dose of
Hipp:
OHMYGLOB


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Fabio Moon has few new pieces to show off, including this one:
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Warren Ellis discusses the function of a comic script:
This may seem obvious, but give me a minute. I think it’s often misunderstood.
A script is a set of instructions to the artist(s), letterer, editor, colourist if applicable, and designer if applicable. This set of instructions is intended to present the mechanics of your story with the greatest possible clarity. Adhering to a precise format, as in screenwriting, is not necessary. Presenting a script whose operation is clear to everybody is the requirement.
This set of instructions must surround your story to the extent that you feel necessary and comfortable. Some writers produce reams of panel description because they require fine control of the artist, letterer and colourist to meet their vision of the story. Some writers boil their description down to a telegram because they require only that the most basic requirements of the panel be met in order to achieve their goals.
Both methods, however, and everything in between, are about manipulation of the artist. That sounds grim, doesn’t it?

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Jim Rugg designed a poster for the Street Fighter IV World Championships:
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Eric Canete has begun posting videos of his process, including this one:

'HoN' 01 110112 - 13:33.9 from Eric Canete on Vimeo.



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Becky Cloonan posted yet another Conan preview page:
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Dave Johnson reveals the cover of Lobster Johnson #2:
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Robert Kirkman chatted with EW about Thief of Thieves:
ENTERTAINMENT WEEKLY: So what else can you tell us about Thief of Thieves?


ROBERT KIRKMAN: Well, it’s a fine comic book, if I do say so myself. It’s somewhat of a crime-caper comic about a professional thief named Conrad Paulson. He is one of the greatest thieves who’s ever lived, but he’s gotten to a point in his life where he realizes that he’s chosen his professional life over his family life and greatly regrets that. He’s got an adult son who is kind of following in his footsteps but doing a horrible job, and he has an estranged wife that he is still very much in love with. Our story picks up when he is trying to turn his back on his profession and rekindle his relationship with his wife and trying to fix his son’s horrible predicament.

You’ve said that the way you worked on this was inspired by your experience in the writers’ room of the Walking Dead… I almost said the Grateful Dead then, which might have been even more interesting…

[Laughs] It takes just
three weeks of us not doing interviews every week about the show for you to forget the name!

Yep, sorry. But could you elaborate on what you meant by that?


Absolutely. I’ve been spending a lot of time in writers’ rooms since the very first season of the Walking Dead and I’ve been somewhat enchanted by the process. It’s a very cool thing to have writers working hard to improve a story together as a group. It’s not something that usually happens in comics. So I got the idea to do the series that way, to have an overall story and then get a sort of writers’ room of people together to help map out what’s going on with the characters and tighten the story up here and there. It’s kind of a cool little experiment.

To clarify, this process has involved more people than just yourself and [Thief of Thieves writing collaborator] Nick Spencer?

Yeah, yeah, yeah. There’s a few other people involved, but we haven’t announced their names must yet. But the first six issues are written by Nick, based on my initial series outline and quite a bit of conversations between the two of us. That kicks us off and then we’ll be rotating from arc-to-arc with various writers that are in the group.


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Peter Nguyen posted this Catwoman:
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Andrew Robinson got it on like Donky Kong for his WhatNot post this week:
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Jonathan Hickman spoke with CBR about taking on The Ultimates:
When he accepted the assignment to write "The Ultimates," Hickman knew he would be writing the adventures of some pretty powerful characters, so the writer wanted foes that could test the mettle of these formidable heroes. To that end, he created the Children of Tomorrow, a race of humans who, thanks to high technology, have evolved several centuries in the span of less than a year. The developer of that technology and leader of the Children is the Ultimate Universe's incarnation of Reed Richards, who recently decided that he's going to solve the world's problems regardless of who gets killed or destroyed in the process.
Hickman, who writes the monthly Marvel Universe adventures of Reed Richards in "Fantastic Four" and "FF," welcomed the chance to pen his villainous, teenaged Ultimate Universe counterpart in "The Ultimates." "He kind of exists as the logical extension of, 'What if Reed made completely non-empathic decisions?' So what if they were bad for the rabble? He's a fascinating character," Hickman told CBR News. "Brian Bendis introduced the idea of a villainous Reed in his 'Ultimate Doom' trilogy, and I thought it was perfect. The first thing I said to [Brian] was, 'You're not going to kill him, right?' He told me he wasn't, and the end of 'Ultimate Doom' worked out perfectly because we were able to use it to set up our 'Ultimates' relaunch.
"I think Ultimate Reed is a fantastic character," Hickman continued. "The Children in general are a good Ultimatization of what was a really great Mike Carey idea, The Children of the Vault, introduced in his 'Super Novas' arc of 'X-Men.' I think he, and they, make for a different kind of villain than what we've seen, in that Reed and his followers are essentially, completely, utterly and totally correct. They do not see these as evil decisions. They just happen to be bad for the apes that are left on the planet," Hickman said with a laugh. "They're centuries more advanced than every one else. Just look how far the human race has come in the last 20 years compared to the 60 before, then to the 100 before that. And, in parallel with that, you can see that we're rapidly evolving culturally, as well, even though it doesn't feel like it some days. Reed and the Children represent that to a ridiculous degree, and it's just a whole lot of fun."

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Ryan Ottley painted the White Violin for Sindiecate:
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Phil Noto has heaps of great new stuff this week, including these beauties:
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Sean Phillips shows as his process for Fatale art:
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Tuesday, January 10, 2012

Review: Invincible #87

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This is my favourite from this week’s comics that I reviewed.  And I can say with all confidence that this is one of the top ten comics being published right now.  As always, the team of Robert Kirkman and Ryan Ottley hits it out of the park blasting on all cylinders. 

The battle that takes place in the first few pages is really fun to watch.  And the choices that Invincible makes in this issue do not bode well for his future.

Tuesday, December 13, 2011

Review: Walking Dead 92

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The past year on the Walking Dead has been, with the exception of half of Carl’s face being blown off, pretty stagnant. It’s all been about getting the community zombie-proof, and dealing with issues inside the fence. Issue 92 of Robert Kirkman and Charlie Adlard’s long running Image book heralds a change that will shake things up in a big way.
Issue 91 left us with a final page implying someone is spying on the community. This issue we find out who it is, and they reveal something I thought would happen eventually, but was still pretty mind blowing. The community are becoming more and more desperate for food and supplies, and Carl is starting to remember things from before he was shot. Things Rick would much rather have stay forgotten.

Wednesday, November 23, 2011

The Governor Rises to a Deluxe Treatment

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The Walking Dead prose novel, Rise of the Governor, is getting deluxe edition. The book will be a leatherbound hardcover with a special slipcase, and will retail at US$74.99, with s limited signed and numbered edition for US$124.99.

Series creator and co-author (along with Jay Bonansinga) Robert Kirkman said "Many have asked my whether I will ever write a prequel about the lives the characters lead before. Well, that's basically what we're doing with these novels. And we wanted to offer the fans a special edition before the holidays."

The deluxe edition will feature spot illustrations by Charlie Adlard and will be available from December 7.