Showing posts with label SDCC. Show all posts
Showing posts with label SDCC. Show all posts

Wednesday, August 14, 2013

CBNAH Interacts with Jim Dietz and Shawn Pryor of Action Lab Comics...

Since it was founded in 2010, Action Lab Comics has been building a strong following with fans and critics. One of the first publishing companies to use Kickstarter to successful fund Fracture. Along the way company has released a great number of all-ages titles and created a mature imprint line called "Danger Zone". 2013 looks to be a huge breakout year for the company with Jamal Igle's MOLLY DANGER, Gayle Middleton's VAMPLETS and Jeremy Dale's Skyward gaining a lot of buzz and public interest from old to new comic readers. CBNAH caught up with Jim Dietz, PR Representative and Shawn Pryor, VP, Digital Media Coordinator/Project Management to chat about SDCC, Skyward, Danger Zone imprint and more.



CBNAH: Can you tell us a bit about the history of Action Lab Comics?


Jim: Action Lab began as, and still is, an amalgamation of writers, artists and other creatives who have banded together to, quite simply, help each other put out the best print and digital comics money can buy. Part mad science, part indie comics makers: that’s the best way to sum up what we do.
Shawn: Jim is correct; the core of Action Lab had spent years self publishing comics, and even collaborating with each other on various projects. It was after a convention in 2010 we all decided to combine our talents instead of struggling to do things on our own. We started a Kickstarter in late 2010 to create FRACTURE, a mini-series about a super hero, a super villain and an average man named Jeff who is the same guy intent on killing each other. In 2011 we began our journey in the Direct Market publishing comics and never looked back.


CBNAH: How was this year at SDCC for Action Lab Comics?

Shawn: It was the best year we've had to date. We were able to introduce a slew of new and upcoming series from both the Action Lab proper line as well as our mature readers imprint known as Action Lab: Danger Zone.

Jim: Not only were many of our talented writers and artists front and center to sign their works, but we also hosted a panel about the future of the company and debuted several SDCC variants and exclusives at the show, including some showcasing our newer titles like Jamal Igle’s MOLLY DANGER, Gayle Middleton’s VAMPLETS and Jeremy Dale’s runaway hit SKYWARD.

Shawn: The amount of people that demanded VAMPLETS & MOLLY DANGER was astounding. Danger Zone books were constantly in demand all weekend and we were able to introduce new readers to books such as GHOST TOWN, EHMM THEORY, FINAL PLAGUE, NIGHT OF THE 80's UNDEAD, and many others. In fact the amount of requests from our fan base and new readers of Action Lab books for both our labels was strong. The team and the creators at the show were busy all weekend and seldom had time to breathe. That's a good thing. We also showcased a SDCC exclusive of the upcoming BO: PLUSHY GANGSTA from Action Lab: Danger Zone as well as THE GARLICKS, which I'm sure we'll be talking more about in our upcoming questions.



CBNAH: For people who missed your panel at SDCC what were some of the big announcements from the panel?

Jim: There were a ton of announcements at our panel, including the Encore Edition of Jeremy Whitley’s Eisner-nominated PRINCELESS priced at $1(!), the debut of Lea Hernandez’s “new all-ages vampire yarn” book THE GARLICKS and the October launch of Gayle Middleton’s VAMPLETS based on her very successful toy line of baby vampyres, monsters and mayhem!

But above and beyond all of those announcements, Action Lab announced the “Return of the Hero”, a launch of several titles that all take refreshing looks at the story convention of the “superhero”, kicking off with Jamal Igle’s critically-praised MOLLY DANGER, continuing through JACK HAMMER, about a former superhero turned PI who specializes in cases involving superpowers (think POWERS meets THE ROCKFORD FILES), the action-packed and powerful THE FIRST HERO and culminating in a new volume of stories from Action Lab’s very first direct market comic mini-series, FRACTURE.

Shawn: Also, for those that were not able to attend the panel at SDCC, you can now watch it on our YouTube page.

Here's the link to Part One: http://www.youtube.com/watch?v=FhkhgEsc2tM
And here's the link to Part Two: http://www.youtube.com/watch?v=XmI2V_Ci9h0

This will give you the complete rundown on everything that Jim just talked to you about. Kevin Freeman (President of Action Lab), Jason Martin (President of Action Lab: Danger Zone) and Dave Dwonch (Creative Director of Action Lab) did a great job running the panel, and our creators were very open to talk about their projects.


CBNAH: Outside of SDCC what other cons will you guys be attending?

Shawn: Action Lab will have a presence at Baltimore Comic Con and Pittsburgh Comic Con in September, and we'll be running strong at New York Comic Con as well.

Jim: Don't forget that during the weekend of New York Comic Con that there are plans are in the works for a MOLLY DANGER launch party, and that there will be a party the weekend of Pittsburgh Comic Con spotlighting the return of FRACTURE, and we will be making more convention announcements on our social media feeds and on our website as plans become more concrete.

Shawn: There's always something going on in the lab.



CBNAH: Skyward has been getting a lot of buzz lately. What can you tell us about this title?

Shawn: I can say that SKYWARD is one of our most adventurous books to date. Jeremy Dale is a talent, and it shows on every single page of that comic. It's one of the better blends of Sci-Fi fantasy that I've seen in awhile, and I'm proud that Action Lab is publishing this book.

Jim: Indeed, SKYWARD has been a both a popular and critically-acclaimed book, so much so that we recently announced it as Action Lab’s first ongoing monthly title. In fact, the earlier issues of the series are becoming very scarce. The demand for this book is very high.

Starting with issue 3 of SKYWARD, we will be featuring alternate covers by some of the best artists in the business, including Stephanie Roux on issue 3, Mike Norton on issue 4 and Khary Randolph on issue 5, and future issues with artists such as Randy Green, and other talents such as Phil Noto, Todd Nauck and others in the future.


CBNAH: How has the Danger Zone imprint been doing and what are some of the stand out titles?

Shawn: It's doing quite well. Copies of THE FINAL PLAGUE, GHOST TOWN, and EHMM THEORY have sold out at the distribution level, and THE FINAL PLAGUE from JD Arnold and Tony Guaraldi-Brown continues to be a best seller for the Danger Zone label. EHMM THEORY from Brockton McKinney and Larkin Ford is possibly one of the best (and only) meta-mystery-journey comics out there, and GHOST TOWN by Dave Dwonch, Ryan Lindsay and Daniel J Logan, which deals with terrorists who weaponize a time machine is also a great read. THE FINAL PLAGUE turns the conventional virus/zombie comic on its ear, and is the best selling comic in the history of Danger Zone.

Jim: NIGHT OF THE 80’s UNDEAD from Jason Martin and Bill McKay is like watching a movie co-directed by John Hughes and George Romero, and I should mention a couple of upcoming digital-first releases I’d like to spotlight: SCUM OF THE EARTH, a grindhouse style Southern-fried ultra-violent romp and Mike Hunau's CRIMSON SOCIETY, the story of one of the last humans in a world ruled by supernatural beings.

Shawn: You can't talk about the Danger Zone without mentioning DOUBLE JUMPERS. Combine "Freaky Friday" with RPG gaming and raunchy humor in Las Vegas during a computer gaming expo/convention and you'll be laughing for days. Dave Dwonch is the ace of writing inappropriate humor for this comic and Bill Blankenship's art is astounding.



CBNAH: Are there any other titles that people should check out?

Jim: We have so much stuff going on and in the planning stages right now, but I guess the book I am most excited for people to read is Jamal Igle’s MOLLY DANGER. Jamal is single-handedly bringing fun back to comics with this book which has the free spirited anything-can-happen appeal of the best adventure stories mixed with a fresh take on the superhero story. And his art is just stunning. I think a lot of people are going to be impressed with what he has created. I know I am.

Shawn: Something I would recommend that people check out is ACTION LAB CONFIDENTIAL, which is a FREE digital sampler of some of our great works which we've published over the years. You can get it for FREE at ComiXology and other digital vendors. Also, take a look at the art book/storybook MONSTERS ARE JUST LIKE US by SuperUgly, Martheus Wade's action-packed ninja thriller JETTA: TALES OF THE TOSHIGAWA, Shawn Gabborin's horror-filled SNOWED IN and the pirate-noir filled PIRATE EYE by Joe Grahn and Carl Yonder.



CBNAH: Where do you see digital comics in the next few years?

Shawn: I see it as a continuing way to get readers the access they need to all forms of comics if they don't have a comic book retailer close to them. I also see digital changing the conventional forms and methods of storytelling as well. Another thing I see it doing now for readers, and hopefully even more in the future is pique interest in print versions at their local retailer. I've already seen in happen at my local shop, so both markets will end up supporting each other and not cutting one another off.

Jim: Digital is a huge focus for us at Action Lab. For example we not only have offered some of our biggest titles as digital-first exclusives we also have several new and exciting titles that will be making their debut in a digital format. We are very aware of how big a part of the future of the medium digital comics has the potential to be and we are always looking at new ways to use the advantages of the digital marketplace to our advantage.


CBNAH: What does the future holds for Action Lab Comics?

Jim: A lot more of what we have always been known for: a wide spectrum of comics that celebrate everything we love about the medium without being tied to the conventions of it. Our only real litmus test is quality, as a quick look through our catalog will show you. All of our books are very different but the one thing they all have in common is a standard of quality. We want people to know when they pick up any Action Lab or Action Lab: Danger Zone book that they will enjoy the experience and that they are getting some of the best comics out there. That’s the goal.


CBNAH: Is there anything you would like to say the fans who supported the company throughout the years?

Shawn: The entire team is thankful and humbled by all the support that Action Lab has had over the years in all of its endeavors. We take pride in being the Small Company with Big Ideas, and we pride ourselves in the diverse line of comics and original graphic novels that we publish every single month. We have some of the best readers and fans out there and in turn they spread the word of what we do every single day, and we continue to grow our readership every single month because of each and every one of them. Without them, there is no us, and we are forever thankful for that. I'm thankful.

Jim: We have nothing but the highest admiration and gratitude for our longtime fans and we are glad to have them along for what has been a wild ride that is only going to get wilder. Action Lab would be nothing more than an idea without the heartfelt and massive support of our fans. All I have to say to them and everyone else who is just discovering Action lab for the very first time, is that while things have been awesome so far, they are only going to get even better.

Tuesday, July 30, 2013

CBNAH Delves Into the Noodles of Paulsen and Butcher of UDON Ent...

Within the last decade UDON Entertainment has been making of a name for themselves. Releasing high quality comics, manga, prints, posters and art books. The Canadian studio has built a strong fan base and a force in publishing. CBNAH caught up with Ash Paulsen, Associate Editor and Chris Butcher, Marketing Director of UDON to chat about SDCC, UDON on ComiXology, Bravoman and more.


CBNAH: How was SDCC this year for UDON? What was the best selling item at the UDON booth?




ASH PAULSEN: This year was an excellent one for UDON at SDCC! Our best-selling item was definitely our core convention debut book for this year, the holofoil hardcover edition of Mega Man 25 (hereinafter "MM25"). We were selling through our stock of MM25 so quickly within the first hour or so of Preview Night that we had to hold some copies back for Thursday through Sunday, just to ensure that other attendees would have a crack at them! But even those sold within the first ten minutes of the exhibit hall opening each morning, with hardcore Mega Man fans lining up outside our booth for the chance to bring home their own hardcover edition of MM25.

CHRIS BUTCHER: MM25 was definitely our fastest seller, but our best-seller was actually Street Fighter Origins: Akuma, the long-awaited graphic novel by Chris Sarracini and Joe Ng! We sent a few more copies of it to Comic-Con than MM25 because it weighed less (rush-shipping books from overseas is expensive!), and we sold every one! Luckily we’ll be doing online sales at UDONSTORE.com beginning August 1st, for folks who couldn’t make it to Comic-Con to pick up our show exclusives.




CBNAH: Speaking of San Diego Comic Con, big news with several UDON titles that will be available on ComiXology. How did the process come about?

CHRIS BUTCHER: Honestly, ComiXology approached us about working together, and since our fans had been asking us to put our comics on that service for a while now, we accepted their lovely invitation. We’re excited to bring our complete line of Street Fighter comics and graphic novels to ComiXology, and we’ve been thrilled with how clean and crisp the art looks! We’re also looking forward to introducing fans to our original projects like Makeshift Miracle and Random Veus, and a selection of our manga and artbook titles too!

CBNAH: Coming out later this year will be Bravoman. Can you tell us what is Bravoman?

ASH PAULSEN: We're very excited to be working with ShiftyLook to release the first volume of Bravoman later this year! Bravoman is a 25-year-old video game that originally came out for the Turbo-Grafx 16 console. It's a side-scrolling platfomer/action game that never really became that well-known, but over the past year and a half or so, ShiftyLook -- a division of video game publisher Namco Bandai that specializes in revitalizing old and current Namco video game IPs and transforming them into new mixed media properties -- has brought Bravoman back stronger than ever with a popular web comic, web cartoon, and -- coming in August -- a new video game for mobile platforms.

UDON's upcoming Bravoman Vol. 1 book focuses on the web comic, collecting its first year of storylines as well as providing lots of bonuses for fans in the form of tribute art, comments from the web comic's creators, and more!




CBNAH: A few years ago UDON release the Silent Mobius. Any chance of seeing UDON picking up any original manga titles in the far future?

CHRIS BUTCHER: The manga market is tough right now… We’ve actually inquired after a few original properties over the past 12 months, but unfortunately the rights were snapped up by other publishers quickly! We’re always looking at all manner of new licensing and translation opportunities, and expanding our art book line with manga- and anime-related releases was a big move for us this past year! I think it’s safe to say you’ll see more manga releases from us in 2014.

CBNAH: This year and in 2014, we'll see more artbooks coming out from UDON. What books people should keep an eye on?

ASH PAULSEN: We've got tons of art books coming out over the next year that we know fans and newcomers will love - way more than I have room to talk about here!

On the Capcom front, we're very pleased that we've been able to answer one of our plans' loudest pleas with the localization of Breath of Fire Official Complete Works, which collects all the gorgeous artwork and character designs from all five games in Capcom's classic Breath of Fire RPG series. We're also showing fans of Falcom RPGs lots of love with a localization of Ys: The Art Book and not one, but two art books based on The Legend of Heroes series!

Of course, we're also continuing our line of beloved Street Fighter graphic novels with Super Street Fighter Vol. 2, as well as keeping our legacy Street Fighter stories alive in a bigger and more beautiful format than ever before with Street Fighter Classic Vol. 2 and the new hardcover edition of Street Fighter IV: Wages of Sin, which includes eight bonus stories and a new, six-page Juri story.




CHRIS BUTCHER: For the rest of 2013 and 2014, in addition to the titles we’ve mentioned, P4: Arena, the next book in our Persona series, is going to blow people away. I’m also excited about our Hyperdimenson Neptunia + Mk2 book, because the anime is airing now in Japan to absolute rave reviews.

Oh, and we’re happy to say that the long-delayed Eyes of Bayonetta art book, probably our most-inquired-after project of all time, will make its way to store shelves sometime in the next little while. I think that one is going to make a LOT of people very happy!

CBNAH: Are there any titles or art books that have floated under the radar that people should check out?

ASH PAULSEN: A personal favorite of a few of us here at UDON that has flown under the radar a bit more than we'd like is Midori Foo's Book of Pictures, which is just brimming with ridiculously gorgeous artwork, costume designs, and more. The barrier of entry may be a little higher for some because the art within is not based on an existing, well-known IP, but don't let that deter you: this book is not to be missed and is one of the most gorgeous, value-packed art books we've ever localized!

CHRIS BUTCHER: Oh I love the Midori Foo collection, it really is stunning. The other two books that I think hardcore art book fans might not know about are Shining Force Feather: Design Works and Atelier: Artworks of Arland. Both of these feature the artworks of (arguably) the most popular character designers in Japan, with Noizi Ito and ‘pako’ on SFF and Mel Kishida on Atelier. They’re beautiful books, with special ink treatments, paper treatments, the whole nine yards. Gorgeous stuff.




CBNAH: UDON has been known to have a great working relationship with CAPCOM. What's it like to work with CAPCOM?

ASH PAULSEN: Capcom has been and is amazing to work with, and to have continuing access to one of video gaming's deepest, most beloved well of characters, worlds, and franchises is something we are always thankful for. It can be said that our initial work with Capcom on Street Fighter is what really propelled us into the public eye to begin with, so even though we work with properties besides Capcom ones now, our relationship with them continues to be one of our most beneficial and rewarding professional partnerships. We're very pleased to have been able to work so closely with Capcom and so many of their flagship games and franchises such as Street Fighter, Mega Man, Okami, Ace Attorney, and Darkstalkers, and we look forward to our continuing relationship with Capcom benefiting fans over the next year with our upcoming Breath of Fire, Devil May Cry, Dragon's Dogma, and Asura's Wrath art books!

CHRIS BUTCHER: I’m actually the newest hire at the company and had never worked with licensors before, and had been warned by colleagues about how difficult working on licensed properties can be…! But working with Capcom has been great, there are a lot of passionate people there that are just as excited to be working with us as we are with them. I feel like we’re pretty lucky to have such a great relationship.

CBNAH: Is there anything you would like to say the fans who supported UDON and its products throughout the years?

ASH PAULSEN: This may sound trite, but it's so true: our fans mean everything to us. It's you, the fans, who allow us to continue to prosper and localize incredible Japanese and Korean art books that would otherwise never see the light of day in the West, and we are so thankful to each and every one of you, whether you are specifically UDON fans, Capcom fans, Street Fighter fans, or just fans of excellent art in general. It's precisely because we love our fans so much that we directly listen to what you want and fulfill those requests as much as possible -- after all, Breath of Fire Official Complete Works and Ys: The Art Book are happening now because you, our passionate fans, have been asking us to localize them! With that in mind, if there are other art books you'd like to see us localize in the future, be sure to let us know on our Facebook page or on Twitter! The entire UDON crew is always on the lookout for new projects to take on, and we at UDON are all about pleasing the fans who have helped us become successful.